ESTINIEN WYRMBLOOD
AGE
HEIGHT
TENURE
SPECIES
SEASON
THEME
ROLE |
32
6'8"
3 Years
Elezen
Winter
Water Dragon
Fisherman |
INVENTORY
NETWORK TRINKET
An icy blue and silver heart charm, worn around the neck. [ ✧ ]
NIDHOGG GAE BOLG
His lance. No longer magical but very important to him. [ ✧ ]
COMMON ITEMS
- The blankets Billie gave him.
- ???
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CHANGES |
✧ MAJOR
- Water breathing. Both salt water and fresh water because you're not the boss of him and he swims where he wants. Comes with gills that line his ribs and throat.
✧ MINOR
- Deep water and cold acclimation. His standard for 'nippy' is pretty extreme, what with the ice armor.
- A drowned aura. He looks like hell and a bit corpse like pretty much all the time. His hair is damp even when he hasn't been in water for a while.
- General scale coverage, up to about 60% of his body. Shades of grey to black with some bluish sheen.
- Wing-like dorsal fins, reasonably durable. Dark gray scales with red and blue iridescence.
- Red, slit pupiled eyes. He also has two extra, extremely large eyeballs on his shoulder and elbow. When open, they tend to roll around to stare at whatever he's looking at, in a disconcerting way.
- Reptile tail with a fin-like spade on the end.
- Two sets of curved black horns, made of obsidian.
- Fangs, obsidian claws, and webbed fingers and toes.
✧ MENTAL
- Loves swimming despite himself.
- Can and will eat raw meat.
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SPELLS |
- THE HUNT✧ (Divination) Can magically mark a target that he is currently laying eyes on. Until the spell is dismissed, he is able to track said target with the use of divination, receiving brief visions to give him information about the target's current status.
- ICE ARMOR✧ (Ice) Plates of ice armor grow around the body, protecting it from harm. Generally takes on the rough appearance of drachen armor. Can be shattered more easily when the user is exhausted. Damage done to it can be grown back with some time, and potentially entrap weapons that strike it.
- PROPULSION✧ (Speed) Enhances the user's speed and provides them with the kinetic momentum to leap higher than reasonable. Also enables especially fast movement in water, and sweet dolphin jumps.
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CANTRIPS |
- DRAW WATER Pulls water from a surface or material. Can be used to dry things by removing moisture or to, I guess, collect a small amount of water from the air or other places if he needs it.
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